Of Ash and Steel world map

World Map & Locations

Navigate the dangerous world and discover every region

No In-Game Map

Of Ash and Steel intentionally does not include a traditional in-game map or minimap. Navigation relies on environmental landmarks, celestial positioning, and player memory. This guide helps you understand the world layout and navigate without a GPS-style map.

Major Regions Overview

The Ashen Plains (Starting Area)

Location: Central-South

Difficulty: Beginner-Friendly

Key Features:

  • Flat, desolate wasteland
  • Scattered abandoned homesteads
  • Small bandit camps
  • Basic resources (wood, stone, small game)
  • First town: "Ember's Rest"

Blackwood Forest

Location: West of Ashen Plains

Difficulty: Easy to Moderate

Key Features:

  • Dense woodland, limited visibility
  • Abundant hunting (deer, boar, wolves)
  • Quality wood resources
  • Hidden caves and groves
  • Logging camp settlement

Northern Mountains

Location: North

Difficulty: Hard

Key Features:

  • Extreme cold, bring warm gear
  • Steep cliffs and dangerous paths
  • Rich ore deposits (iron, silver)
  • Ancient ruins with rare loot
  • Mountain monastery (trading post)

Crimson Wetlands

Location: Southeast

Difficulty: Moderate to Hard

Key Features:

  • Disease-carrying insects
  • Poisonous plants and creatures
  • Underwater ruins
  • Rare alchemical ingredients
  • Swamp village on stilts

Scorched Desert

Location: Far East

Difficulty: Very Hard

Key Features:

  • Extreme heat, water scarcity
  • Long distances between points
  • Ancient tombs and buried cities
  • Rare materials and artifacts
  • Nomad trading caravans

Ruined Capital

Location: Northeast

Difficulty: Endgame

Key Features:

  • Dense urban ruins
  • Vertical exploration (multi-level buildings)
  • High enemy concentration
  • Best loot in the game
  • Underground catacombs

Major Cities and Settlements

Ember's Rest (Starter Town)

Region: Ashen Plains

Description: Small fortified settlement serving as the primary starting location for new survivors. Contains basic merchants, a blacksmith, and an inn offering safe rest.

Services:

  • General merchant (basic supplies)
  • Blacksmith (weapon/armor repairs, basic crafting)
  • Inn (safe sleeping, food/drink)
  • Notice board (local rumors and tips)

Iron's Crossing (Trade Hub)

Region: Between Ashen Plains and Blackwood Forest

Description: Larger settlement at major crossroads. Primary trading hub with diverse merchants and crafting services.

Services:

  • Multiple specialized merchants
  • Advanced blacksmith
  • Alchemy shop
  • Leatherworker and tailor
  • Quest givers and information brokers

The Bad Neighborhood (Hostile Territory)

Region: Southern Ruined Capital

Description: Dangerous district controlled by hostile factions. High risk, high reward area with black market traders.

Features:

  • Constant danger from bandits and worse
  • Black market merchants (illegal goods, stolen items)
  • Rare weapon and armor upgrades
  • Information about hidden locations
  • Underground fighting arena

Important Landmarks for Navigation

The Shattered Tower

Massive broken tower visible from most of the western regions. Excellent landmark for navigation. Located at the western edge of Ashen Plains bordering Blackwood Forest.

The Three Peaks

Three distinctive mountain peaks forming a triangle in the Northern Mountains. Used for triangulation when navigating the north. Each peak has its own dungeon complex.

The Crimson River

Major river running from the Northern Mountains through Ashen Plains into Crimson Wetlands. Following the river provides reliable navigation and access to fresh water (needs purification).

The Old Highway

Ancient paved road running east-west across the map. Cracked and overgrown but still identifiable. Connects most major settlements but also heavily patrolled by bandits.

Navigation Tips Without a Map

Using Celestial Navigation

  • Sun rises in the east, sets in the west
  • North Star visible at night (northern direction)
  • Moon position helps estimate time and direction
  • Weather patterns generally move west to east

Landmark Triangulation

  • Use multiple landmarks to determine position
  • Mountains, towers, and ruins serve as reference points
  • Rivers and roads provide linear navigation routes
  • Note distinctive terrain features for return navigation

Creating Personal Markers

  • Stack stones in cairns to mark paths
  • Carve trees with distinctive marks
  • Place torches at intersections
  • Drop inexpensive items as breadcrumbs (retrieve later)

Mental Mapping

  • Sketch rough maps on paper (real-world notes)
  • Memorize relative positions of important locations
  • Use mnemonic devices for complex areas
  • Revisit areas to solidify mental map

Dangerous Zones to Avoid Early Game

  • The Ruined Capital: Endgame content, you'll die quickly
  • Deep Northern Mountains: Extreme cold and powerful enemies
  • Scorched Desert Interior: Dehydration and heat kill unprepared players
  • The Bad Neighborhood: Hostile factions will attack on sight
  • Deep Wetlands: Diseases and poisons without proper preparations

Recommended Exploration Routes

Early Game Route (Levels 1-10)

  1. Start in Ember's Rest (Ashen Plains)
  2. Explore immediate surroundings, establish base
  3. Travel to Iron's Crossing for better gear and quests
  4. Explore western Blackwood Forest for resources
  5. Return to Ashen Plains, expand exploration radius

Mid Game Route (Levels 10-25)

  1. Challenge easier areas of Blackwood Forest
  2. Attempt foothills of Northern Mountains
  3. Explore edge of Crimson Wetlands
  4. Investigate minor ruins and dungeons
  5. Establish forward bases in each region

Late Game Route (Level 25+)

  1. Deep Northern Mountains exploration
  2. Scorched Desert expeditions
  3. The Bad Neighborhood infiltration
  4. Outer districts of Ruined Capital
  5. Major dungeon complexes
  6. Endgame: Inner Ruined Capital and final challenges
Exploration GuideBeginner Tips
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